UNREAL ENGINE GENERALIST
> Creative and results-driven Game Developer designing immersive experiences with Unreal Engine.
Proficient in C++, Blueprints, and Shader Dev. Proven ability to optimize systems and deliver polished indie games like BAOLI.
CORE_COMPETENCIES
root@anshul:~/skills
$ cat primary_engine.txt
Unreal Engine 5 (C++, Blueprints, Plugin Architecture)
$ ls ./graphics/
Blender Substance_Painter Marmoset_Toolbag Marvelous_Designer
$ ./check_optimization.sh
[OK] Profiling & Debugging[OK] Rendering Pipeline
[OK] Memory Management
SELECTED_PROJECTS
BAOLI
LEAD DEVELOPER
Steam-bound psychological horror game exploring trauma and isolation.
- Advanced cloth simulation & environmental storytelling
- Systems design for player progression
- Narrative integration & immersive UI
HARDWARE UTILITIES PLUGIN
PLUGIN DEV
Comprehensive UE5 plugin for hardware detection and display management.
- C++ Module Architecture
- Hardware Spec Detection (CPU/GPU/Audio)
- Multi-screen Gameplay Functionality
OPTIMIZED BROWSER PLUGIN
TOOL DEV
Enhanced WebBrowserWidget for Unreal with 120fps control.
- Background Tab Throttling
- Hardware Acceleration Management
- Blueprint & C++ API
EXPERIENCE_LOG
INDIA GAME LAB
2022 - 2024FOUNDER & INSTRUCTOR
- Designed 2-year curriculum for UE5 & 3D Art
- Supervised 20+ student projects
- Mentored teams for Steam releases
FREELANCE
2020 - 2022GAMEPLAY PROGRAMMER
- "Life On Fire" Battle Royale Backend Systems
- "Project Balod" Lead Gameplay Developer
- Character controllers & combat mechanics