ROOT@ANSHUL: ~/INIT_PROFILE

UNREAL ENGINE GENERALIST

> Creative and results-driven Game Developer designing immersive experiences with Unreal Engine.

Proficient in C++, Blueprints, and Shader Dev. Proven ability to optimize systems and deliver polished indie games like BAOLI.

CORE_COMPETENCIES

root@anshul:~/skills
$ cat primary_engine.txt
Unreal Engine 5 (C++, Blueprints, Plugin Architecture)
$ ls ./graphics/
Blender Substance_Painter Marmoset_Toolbag Marvelous_Designer
$ ./check_optimization.sh
[OK] Profiling & Debugging
[OK] Rendering Pipeline
[OK] Memory Management

SELECTED_PROJECTS

BAOLI

LEAD DEVELOPER

Steam-bound psychological horror game exploring trauma and isolation.

  • Advanced cloth simulation & environmental storytelling
  • Systems design for player progression
  • Narrative integration & immersive UI

HARDWARE UTILITIES PLUGIN

PLUGIN DEV

Comprehensive UE5 plugin for hardware detection and display management.

  • C++ Module Architecture
  • Hardware Spec Detection (CPU/GPU/Audio)
  • Multi-screen Gameplay Functionality

OPTIMIZED BROWSER PLUGIN

TOOL DEV

Enhanced WebBrowserWidget for Unreal with 120fps control.

  • Background Tab Throttling
  • Hardware Acceleration Management
  • Blueprint & C++ API

EXPERIENCE_LOG

INDIA GAME LAB

2022 - 2024
FOUNDER & INSTRUCTOR
  • Designed 2-year curriculum for UE5 & 3D Art
  • Supervised 20+ student projects
  • Mentored teams for Steam releases

FREELANCE

2020 - 2022
GAMEPLAY PROGRAMMER
  • "Life On Fire" Battle Royale Backend Systems
  • "Project Balod" Lead Gameplay Developer
  • Character controllers & combat mechanics

ESTABLISH_UPLINK